League challenge rules, scoring, and run strategy.
These guides explain the original systems behind OneLifeHero: how one-life runs work, how Arena A-to-Z should be judged, and why Carry Score uses role-aware context instead of generic KDA.
Challenge rules
One Life Hero Rules and Run Strategy
A practical ruleset for League of Legends one-life champion runs: how a champion survives, when a loss counts, and how to read the run without turning it into generic match history.
Arena mode
Arena A-to-Z Top 1 Challenge Guide
How Arena changes the A-to-Z format: unordered champion attempts, Top 1 as the only clear condition, augment tracking, and stats that avoid Summoner's Rift assumptions.
Scoring system
Carry Score Methodology
How OneLifeHero evaluates win impact with role-aware and champion-aware scoring instead of pretending every champion should be judged by kills.
Why these guides exist
OneLifeHero is not only a dashboard. The app is built around custom challenge formats, scoring decisions, and match-history interpretation. Publishing the rules and methodology makes the site easier to understand for players, viewers, search engines, and ad review.
