Green graveyard
One Life Hero
Freedom to pick. Pressure to survive. Every champion is a life you can spend only once.
API not available yet
Expect delays in sync while Riot API access is still pending. Some match data may arrive later than usual.


Green graveyard
Every champion has one life. Lose once and the graveyard remembers.
Purple path
The route chooses the next wall. Clear the lock, then climb to the next letter.
Green graveyard
Freedom to pick. Pressure to survive. Every champion is a life you can spend only once.
Purple path
No dodging the route. Clear the current lock, then climb to the next letter.

Survival side
You manage a living roster. Every win matters because every loss removes a champion forever.
Rule 1
The roster starts breathing. You choose the order and decide which matchup is worth the risk.
Rule 2
Wins stay attached to that champion. Streaks become the proof that a pick carried the run.
Rule 3
One defeat removes that champion from the run. The graveyard is permanent.

Climb side
You follow the alphabet route. Every lock is a wall until you clear it and move forward.
Rule 1
The route chooses the champion for you. The current alphabet lock is the only job.
Rule 2
A counted win moves the route forward. Failed attempts stay on the same lock.
Rule 3
The gauntlet ends when the route reaches the last playable champion in order.

One Life result
This mode turns every match into a survival verdict. The tracker keeps the graveyard, living roster, streaks, and match details together.

A-to-Z result
This mode turns every match into route progress. The tracker keeps the current lock, attempts, cleared champions, and recent outcomes together.
Choice
Pick any living champion
Play the current alphabet lock
Loss
Champion moves to the graveyard
Attempt count rises
Best pressure
Survival and death count
Clears and roadblocks
Best story
Who lived longest
How far the climb reached

Sync and import
New matches can sync through Riot when linked. History Import can rebuild older runs and pull in match detail where data exists.
Yes. Riot-linked runs can sync new matches, then the selected challenge mode decides how each game affects the run.
History Import can scan older matches and rebuild champion status, match history, items, runes, KDA, gold, damage, and other available stats.
Historical A-to-Z routes can handle unreleased or excused champions so old runs stay fair.
No. OneLifeHero is a fan-made challenge companion and is not endorsed by Riot Games.